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Post by account_disabled on Dec 22, 2017 13:09:03 GMT
Hello, I'd like to start a discussion for how to fix Scouting so that it's not just a 4v4 Med-Brawl... Ways to make it more interesting to PTFO, and also incentivize it. I was thinking, if attackers had points they had to go to to collect intel, a point/area that only appears on their HUD. And defenders have to find these places, perhaps by larger "areas of interest" that appear on their maps? Then it can become a hunter+hunted playstyle. And, to somewhat prevent smoke-diving, make it so that the Dropship can only evac from open areas, 1K or farther from any kind of cover. I just want a gamemode that isn't a mindless cluster of a skirmish... Is that too much to ask? Please help. Thanks! I didn't find the right solution from the Internet. References: mwomercs.com/forums/topic/260505-ideas-to-changefix-scouting/Digital Advertising Video
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